OBJ 🏠

Wavefront OBJ

Open Beta
.obj · model/obj

OBJ on klassikaline 3D-võrgustiku vorming, mida toetab kogu 3D-tarkvara. Hooned ekstrudeeritakse 3D-kujule, eksport sisaldab MTL-faili materjalidega. Tekstipõhine vorming, mida on lihtne lugeda ja redigeerida.

Ekspordi OBJ kohe ✨ Avatud beeta — tasuta, ilma piiranguteta

Põhiomadused

3D-hooned koos kõrgustega
MTL-fail materjalidega
Tekstipõhine formaat
Universaalne ühilduvus
Example OBJ export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Vormingu OBJ kohta

OBJ is a text format for describing three-dimensional geometry, invented by Wavefront and since then turned into the common language of 3D software: a list of vertices and faces plus a separate .mtl file with materials. It is read by Blender, 3ds Max, Maya, Cinema 4D, SketchUp, MeshLab and game engines — usually with no import settings at all.

An OSM map is exported to OBJ when you need not a picture but a volumetric model of a city block: a base for architectural visualization, an environment for a scene in a game engine, the foundation for a video or a physical model. Instead of modelling houses by hand you get ready-made development and then work with your own object on top of it.

Only buildings make it into the model: outlines are extruded upward to the height from the height or building:levels tags (at three meters per floor), and if there are no tags — to a neutral value so that a house does not stay flat. The colour of each building is set by the type of development and written into the .mtl. Coordinates are meters from the centre of the selected area and the base is flat: there is no relief in the model, and no georeferencing either. You download a ZIP archive with a pair of .obj and .mtl files that need to be kept together.

Milline programm avab OBJ-faile

Järgmised programmid ja rakendused suudavad avada, redigeerida ning töödelda OSM2CDR-ist eksporditud Wavefront OBJ (.obj) faile:

🎲Blender 🎲3ds Max 🎲Maya 💻Cinema 4D 🎨SketchUp 🔬MeshLab

Format specifications

Kes kasutab OBJ-kaarte

🏗
3D-modelleerimine
Ready volumetric development as the starting point of a scene — instead of modelling blocks by hand.
💻
Linna visualiseerimine
A city panorama for visualizations and videos: recognizable geometry of streets and houses.
📊
Mängumootorid
An environment for a level in Unreal or Unity — the model is imported as a static mesh.
🎨
3D-printimine
A blank for printing a physical model; before the slicer the model is worth checking, and for printing itself people usually take STL.
🗺
Arhitektuursed mudelid
Site context for an architectural project: neighbouring development in volume, on top of which your object is placed.

Kuidas eksportida vormingusse OBJ

1
Vali ala
Joonista interaktiivsel kaardil aadressil osm2cdr.ru ristkülik või polügon
2
Vali OBJ
Vali 127 saadaoleva eksportvormingu hulgast Wavefront OBJ
3
Ekspordi
Klõpsa „Ekspordi“ ja saa oma .obj-fail 1–5 minutiga
4
Laadi alla
Laadi alla valmis OBJ-fail ja ava see programmis Blender

Kuidas pärast eksporti avada

Populaarsed kaardid vormingus OBJ

Free

Hangi kaardiekspordid vormingus Wavefront OBJ

Laadi alla professionaalsed OBJ-kaardid OpenStreetMapi andmetest. Kohene genereerimine, mis tahes ala.

Tasuta / eksport
Ekspordi OBJ kohe →

Korduma kippuvad küsimused

Kas saan OBJ Blenderis avada?
Kas materjalid on kaasas?
OBJ või STL 3D-printimiseks?
Are materials included?
OBJ or STL for 3D printing?
What units are used and where is the origin?
Where does the height of buildings come from?

Võrdle teiste vormingutega

Seotud vormingud

Sageli koos eksporditavad vormingud

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