3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

3D-hoonete eksport 3DS-vormingusse — Autodesk 3ds Max pärandvorming. Toetatud enamikus 3D-redaktorites. Piirang: 65535 tippu objekti kohta.

Ekspordi 3DS kohe ✨ Avatud beeta — tasuta, ilma piiranguteta

Põhiomadused

Võrgu automaatne jagamine
Y-üles orientatsioon
Aluspind
Värvilised materjalid
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Vormingu 3DS kohta

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Milline programm avab 3DS-faile

Järgmised programmid ja rakendused suudavad avada, redigeerida ning töödelda OSM2CDR-ist eksporditud 3DS (Autodesk 3ds Max) (.3ds) faile:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Kes kasutab 3DS-kaarte

🏗
3D-visualiseerimine
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Mängude disain
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Arhitektuurne visualiseerimine
The surrounding built context around a designed object for visualizations and presentations.
🎨
3ds Maxi import
Direct import into 3ds Max with no converters: the format is native to it.

Kuidas eksportida vormingusse 3DS

1
Vali ala
Joonista interaktiivsel kaardil aadressil osm2cdr.ru ristkülik või polügon
2
Vali 3DS
Vali 127 saadaoleva eksportvormingu hulgast 3DS (Autodesk 3ds Max)
3
Ekspordi
Klõpsa „Ekspordi“ ja saa oma .3ds-fail 1–5 minutiga
4
Laadi alla
Laadi alla valmis 3DS-fail ja ava see programmis 3ds Max

Kuidas pärast eksporti avada

Populaarsed kaardid vormingus 3DS

Free

Hangi kaardiekspordid vormingus 3DS (Autodesk 3ds Max)

Laadi alla professionaalsed 3DS-kaardid OpenStreetMapi andmetest. Kohene genereerimine, mis tahes ala.

Tasuta / eksport
Ekspordi 3DS kohe →

Korduma kippuvad küsimused

Miks 65535 tippu?
Kas peaksin kasutama pigem FBX-i?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Seotud vormingud

Sageli koos eksporditavad vormingud

Related Articles