FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Eksporter 3D-bygninger til FBX-format til spilmotorer. Understøttes i Unity, Unreal Engine, Maya, 3ds Max. Y-up-koordinatsystem for kompatibilitet med spilmotorer.

Eksportér FBX nu ✨ Open Beta — gratis, ingen begrænsninger

Vigtigste funktioner

Kompatibel med Unity/Unreal
Koordinater med Y-aksen opad
Materialer efter type
Bygnings-meshes
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet FBX

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Hvilket program åbner FBX-filer

Følgende programmer og applikationer kan åbne, redigere og arbejde med FBX (Game Engines)-filer (.fbx), der er eksporteret fra OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Hvem bruger FBX-kort

🏗
Spiludvikling
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animation
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualisering
Architectural visualization with real context: a new object among existing buildings.
🗺
Bysimuleringer
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Sådan eksporterer du FBX

1
Vælg område
Tegn et rektangel eller en polygon på det interaktive kort på osm2cdr.ru
2
Vælg FBX
Vælg FBX (Game Engines) fra listen over 127 tilgængelige eksportformater
3
Eksportér
Klik på Eksportér, og modtag din .fbx-fil på 1-5 minutter
4
Download
Download den færdige FBX-fil, og åbn den i Unity

Sådan åbner du filen efter eksporten

Populære kort i FBX

Free

Få korteksport i FBX (Game Engines)

Download professionelle FBX-kort fra OpenStreetMap. Øjeblikkelig generering, ethvert område.

Gratis / eksport
Eksportér FBX nu →

Ofte stillede spørgsmål

Virker det i Unity?
Er materialer inkluderet?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

Sammenlign med andre formater

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