3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Eksporter 3D-bygninger til 3DS — Autodesk 3ds Max' ældre format. Understøttes af de fleste 3D-editorer. Begrænsning: 65535 vertices pr. objekt.

Eksportér 3DS nu ✨ Open Beta — gratis, ingen begrænsninger

Vigtigste funktioner

Automatisk mesh-opdeling
Orientering med Y-aksen opad
Grundplan
Farvelagte materialer
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet 3DS

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Hvilket program åbner 3DS-filer

Følgende programmer og applikationer kan åbne, redigere og arbejde med 3DS (Autodesk 3ds Max)-filer (.3ds), der er eksporteret fra OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Hvem bruger 3DS-kort

🏗
3D-visualisering
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Spildesign
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Arkitektonisk visualisering
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import til 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Sådan eksporterer du 3DS

1
Vælg område
Tegn et rektangel eller en polygon på det interaktive kort på osm2cdr.ru
2
Vælg 3DS
Vælg 3DS (Autodesk 3ds Max) fra listen over 127 tilgængelige eksportformater
3
Eksportér
Klik på Eksportér, og modtag din .3ds-fil på 1-5 minutter
4
Download
Download den færdige 3DS-fil, og åbn den i 3ds Max

Sådan åbner du filen efter eksporten

Populære kort i 3DS

Free

Få korteksport i 3DS (Autodesk 3ds Max)

Download professionelle 3DS-kort fra OpenStreetMap. Øjeblikkelig generering, ethvert område.

Gratis / eksport
Eksportér 3DS nu →

Ofte stillede spørgsmål

Hvorfor 65535 hjørnepunkter?
Bør jeg bruge FBX i stedet?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

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Ofte eksporteret sammen

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