glTF 🏠

glTF (GL Transmission Format)

Open Beta
.gltf · model/gltf+json

glTF is 'n moderne oop formaat vir 3D-tonele en -modelle. Geboue word na 3D geëkstrudeer met teksture en materiale. Die standaard vir web-3D (three.js, Babylon.js) en speletjie-enjins.

Voer glTF nou uit ✨ Oop beta — gratis, geen beperkings nie

Sleutelkenmerke

3D-geboue met hoogtes
PBR-materiale
JSON-formaat (mensleesbaar)
Ondersteuning vir animasie en teksture
Example glTF export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Oor die glTF-formaat

glTF 2.0 is the Khronos Group's open standard for delivering three-dimensional scenes: geometry, materials and scene structure are described in JSON, while vertices and faces live in binary buffers. The format was conceived as the JPEG of 3D, and today browser engines, game editors and viewers read it without conversion.

OpenStreetMap maps are exported to glTF when you need a city with volume rather than a picture: to spin a block right in the browser, drop the built-up area into a Unity or Unreal scene, show the surroundings in AR, or assemble the geometric base of a digital twin. From there the model is edited in Blender like any other 3D scene.

The file contains the buildings of the selected area: each house outline is extruded upward to its height from the height and building:levels tags, and when those are missing a sensible value is substituted by building type — a detached house gets about six meters, a garage three, a building with no stated type nine, roughly three floors. Roads, water and greenery do not make it into the 3D scene, and terrain is not taken into account: the buildings stand on a flat base plane added underneath the model. Color is assigned by building type, the material is matte, with no metallic sheen.

Coordinates are converted to local meters with the origin at the center of the area, so the model arrives at real-world scale and right next to the scene origin — no hunting for it and no rescaling. The .gltf file is self-contained: the binary buffers are embedded inside as data URIs, no separate .bin appears alongside. If you need a single compact binary, GLB sits right next to it.

Watter program open glTF-lêers

Die volgende programme en toepassings kan glTF (GL Transmission Format) (.gltf)-lêers wat uit OSM2CDR uitgevoer is, open, redigeer en daarmee werk:

🎲Blender 💻three.js 💻Babylon.js 🎮Unity 🎮Unreal Engine 💻Cesium

Format specifications

Wie gebruik glTF-kaarte

🏗
Web-3D-visualisering
A ready-made scene for three.js and Babylon.js: the built-up area spins right in the browser, with no plugins.
💻
Speletjie-enjins
Importing city buildings into Unity and Unreal as the basis of a level or as background surroundings.
📊
AR/VR-toepassings
A lightweight block model for AR scenes and VR walkthroughs — the format is read by mobile and headset engines.
🎨
3D-stadskaarte
A volumetric model of a district with real building heights for presentations and city portals.
🗺
Digitale tweeling
The geometric base of a digital twin: buildings in meters, with data tied to them later.

Hoe om glTF uit te voer

1
Kies gebied
Teken 'n reghoek of veelhoek op die interaktiewe kaart by osm2cdr.ru
2
Kies glTF
Kies glTF (GL Transmission Format) uit die lys van 127 beskikbare uitvoerformate
3
Uitvoer
Klik op Uitvoer en ontvang jou .gltf-lêer binne 1-5 minute
4
Aflaai
Laai die gereede glTF-lêer af en open dit in Blender

Hoe om dit ná uitvoer te open

Gewilde kaarte in glTF

Gratis

Kry glTF (GL Transmission Format)-kaartuitvoere

Laai professionele glTF-kaarte van OpenStreetMap af. Onmiddellike generering, enige gebied.

Gratis / uitvoer
Voer glTF nou uit →

Gereelde vrae

Wat is die verskil tussen glTF en GLB?
Kan ek dit in 'n blaaier bekyk?
Waar kom die hoogtes van geboue vandaan?
Can I view it in a browser?
Where do building heights come from?
Do I need separate .bin files next to the .gltf?
At what scale and where is the model placed?
Are there facade textures?

Vergelyk met ander formate

Verwante formate

Dikwels saam uitgevoer

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