FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Voer 3D-geboue uit na die FBX-formaat vir speletjie-enjins. Word in Unity, Unreal Engine, Maya en 3ds Max ondersteun. Y-op koördinaatstelsel vir versoenbaarheid met speletjie-enjins.

Voer FBX nou uit ✨ Oop beta — gratis, geen beperkings nie

Sleutelkenmerke

Versoenbaar met Unity/Unreal
Y-op-koördinate
Materiale volgens tipe
Geboumase
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Oor die FBX-formaat

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Watter program open FBX-lêers

Die volgende programme en toepassings kan FBX (Game Engines) (.fbx)-lêers wat uit OSM2CDR uitgevoer is, open, redigeer en daarmee werk:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Wie gebruik FBX-kaarte

🏗
Speletjie-ontwikkeling
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animasie
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualisering
Architectural visualization with real context: a new object among existing buildings.
🗺
Stadsimulasies
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Hoe om FBX uit te voer

1
Kies gebied
Teken 'n reghoek of veelhoek op die interaktiewe kaart by osm2cdr.ru
2
Kies FBX
Kies FBX (Game Engines) uit die lys van 127 beskikbare uitvoerformate
3
Uitvoer
Klik op Uitvoer en ontvang jou .fbx-lêer binne 1-5 minute
4
Aflaai
Laai die gereede FBX-lêer af en open dit in Unity

Hoe om dit ná uitvoer te open

Gewilde kaarte in FBX

Gratis

Kry FBX (Game Engines)-kaartuitvoere

Laai professionele FBX-kaarte van OpenStreetMap af. Onmiddellike generering, enige gebied.

Gratis / uitvoer
Voer FBX nou uit →

Gereelde vrae

Werk dit in Unity?
Is materiale ingesluit?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

Vergelyk met ander formate

Verwante formate

Dikwels saam uitgevoer

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