3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Voer 3D-geboue uit na 3DS — die verouderde Autodesk 3ds Max-formaat. Word deur die meeste 3D-redigeerders ondersteun. Beperking: 65535 hoekpunte per voorwerp.

Voer 3DS nou uit ✨ Oop beta — gratis, geen beperkings nie

Sleutelkenmerke

Outomatiese maasverdeling
Y-op-oriëntasie
Grondvlak
Gekleurde materiale
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Oor die 3DS-formaat

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Watter program open 3DS-lêers

Die volgende programme en toepassings kan 3DS (Autodesk 3ds Max) (.3ds)-lêers wat uit OSM2CDR uitgevoer is, open, redigeer en daarmee werk:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Wie gebruik 3DS-kaarte

🏗
3D-visualisering
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Speletjieontwerp
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Argitektoniese visualisering
The surrounding built context around a designed object for visualizations and presentations.
🎨
Invoer in 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Hoe om 3DS uit te voer

1
Kies gebied
Teken 'n reghoek of veelhoek op die interaktiewe kaart by osm2cdr.ru
2
Kies 3DS
Kies 3DS (Autodesk 3ds Max) uit die lys van 127 beskikbare uitvoerformate
3
Uitvoer
Klik op Uitvoer en ontvang jou .3ds-lêer binne 1-5 minute
4
Aflaai
Laai die gereede 3DS-lêer af en open dit in 3ds Max

Hoe om dit ná uitvoer te open

Gewilde kaarte in 3DS

Gratis

Kry 3DS (Autodesk 3ds Max)-kaartuitvoere

Laai professionele 3DS-kaarte van OpenStreetMap af. Onmiddellike generering, enige gebied.

Gratis / uitvoer
Voer 3DS nou uit →

Gereelde vrae

Waarom 65535 hoekpunte?
Behoort ek eerder FBX te gebruik?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Verwante formate

Dikwels saam uitgevoer

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